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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 13:17:12 +08:00

feat(人物): 添加熊角色及其攻击逻辑

- 在EntityBase中修改findWeaponAnchor方法以支持空节点检查
- 实现熊角色的注册、生成和AI行为
- 添加熊角色的攻击动画和武器锚点
- 在Wave数据中添加熊角色作为Boss
- 新增熊角色的子弹资源SunDance
This commit is contained in:
2025-09-07 09:48:03 +08:00
parent 94589131fa
commit 002ad98831
5 changed files with 51 additions and 7 deletions
+3 -2
View File
@@ -11,9 +11,10 @@ var per: int = 0
static var current: int = 0
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
]
static func create(