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feat(人物): 添加熊角色及其攻击逻辑
- 在EntityBase中修改findWeaponAnchor方法以支持空节点检查 - 实现熊角色的注册、生成和AI行为 - 添加熊角色的攻击动画和武器锚点 - 在Wave数据中添加熊角色作为Boss - 新增熊角色的子弹资源SunDance
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@@ -11,9 +11,10 @@ var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
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]
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static func create(
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