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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(武器系统): 重构武器能量消耗机制

移除全局武器升级能量消耗倍数,改为各武器独立设置升级能量消耗
调整矢量核心武器的属性计算和初始能量值
为所有武器类型添加升级时的能量消耗增量
This commit is contained in:
2025-09-20 17:30:05 +08:00
parent a809d97464
commit 007f323482
7 changed files with 9 additions and 7 deletions
+1
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@@ -5,6 +5,7 @@ class_name BigLaserWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["time"] /= 1 + 0.05 * to * soulLevel
needEnergy += 5
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
+1
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@@ -8,6 +8,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["power"] += 0.05 * to * soulLevel
origin["trace"] += 0.25 * to * soulLevel
origin["angle"] /= 1 + 0.05 * to * soulLevel
needEnergy += 1
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
@@ -5,6 +5,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["rate"] += 0.04 * to * soulLevel
origin["count"] += 1 * to * soulLevel
needEnergy += 0.5
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
+3 -1
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@@ -5,7 +5,9 @@ class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["forwardtime"] /= 1 + 0.05 * to * soulLevel
origin["maxcount"] += 1 * to * soulLevel
origin["mincount"] += 0.5 * to * soulLevel
origin["maxcount"] += 1.5 * to * soulLevel
needEnergy += 2
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")