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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(武器系统): 重构武器能量消耗机制

移除全局武器升级能量消耗倍数,改为各武器独立设置升级能量消耗
调整矢量核心武器的属性计算和初始能量值
为所有武器类型添加升级时的能量消耗增量
This commit is contained in:
2025-09-20 17:30:05 +08:00
parent a809d97464
commit 007f323482
7 changed files with 9 additions and 7 deletions
-1
View File
@@ -79,7 +79,6 @@ func apply(entity: EntityBase):
entity.inventory[ItemStore.ItemType.BEACHBALL] -= costBeachball
updateStore(level, entity)
costBeachball = floor(GameRule.weaponUpdateCost * costBeachball)
needEnergy = GameRule.weaponUpdateEnergy * needEnergy
rebuildInfo()
return allHave
func updateStore(to: int, entity: EntityBase):