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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-27 05:52:29 +08:00

refactor(子弹): 统一水晶类子弹的命名并调整粒子效果

将紫水晶类子弹的displayName统一简化为"水晶",修改重型水晶的粒子发射参数和位置
This commit is contained in:
2025-09-19 22:00:54 +08:00
parent aeda27ef61
commit 020f268c5f
3 changed files with 8 additions and 8 deletions
@@ -132,14 +132,14 @@ curve = SubResource("Curve_cy4lq")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hgwnm"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 10.0
emission_sphere_radius = 5.0
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_0a8st")
direction = Vector3(-1, 0, 0)
spread = 0.0
initial_velocity_min = 200.0
initial_velocity_max = 400.0
initial_velocity_min = 300.0
initial_velocity_max = 600.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 6.0
@@ -151,7 +151,7 @@ alpha_curve = SubResource("CurveTexture_inkfe")
modulate = Color(1, 1, 1, 0)
scale = Vector2(2, 2)
script = ExtResource("2_ygemv")
displayName = "重型紫水晶"
displayName = "动力水晶"
speed = 0.0
damage = 40.0
lifeTime = 2000.0
@@ -177,8 +177,8 @@ libraries = {
[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
unique_name_in_owner = true
z_index = -1
position = Vector2(10.6667, 0)
amount = 400
position = Vector2(-20.6667, 0)
amount = 100
process_material = SubResource("ParticleProcessMaterial_hgwnm")
local_coords = true