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refactor(子弹): 统一水晶类子弹的命名并调整粒子效果
将紫水晶类子弹的displayName统一简化为"水晶",修改重型水晶的粒子发射参数和位置
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@@ -19,7 +19,7 @@ animations = [{
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[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
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script = ExtResource("2_4lnlm")
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displayName = "紫水晶"
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displayName = "水晶"
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_r86b3")
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