diff --git a/scripts/Contents/Characters/Bear.gd b/scripts/Contents/Characters/Bear.gd index e344cc7..7e2e0db 100644 --- a/scripts/Contents/Characters/Bear.gd +++ b/scripts/Contents/Characters/Bear.gd @@ -5,7 +5,7 @@ class_name Bear @onready var mask: Sprite2D = $"%mask" func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 500 + fields[FieldStore.Entity.MAX_HEALTH] = 1500 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 fields[FieldStore.Entity.OFFSET_SHOOT] = 0 attackCooldownMap[0] = 3000 diff --git a/scripts/Contents/Characters/KukeMC.gd b/scripts/Contents/Characters/KukeMC.gd index 58e4f1a..ea62b8c 100644 --- a/scripts/Contents/Characters/KukeMC.gd +++ b/scripts/Contents/Characters/KukeMC.gd @@ -4,7 +4,7 @@ class_name KukeMC var canSummon: bool = true func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 3000 + fields[FieldStore.Entity.MAX_HEALTH] = 3500 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 attackCooldownMap[0] = 2000 attackCooldownMap[1] = 5000