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feat(武器/特效): 新增扶桑元神武器及爆炸特效
添加扶桑元神武器相关资源及功能实现,包括: - 新增武器图标、描述和属性配置 - 实现格挡子弹并生成乾坤剑的逻辑 - 添加符咒爆炸特效及相关动画资源 - 调整乾坤剑伤害值和生成位置 - 优化武器特效控制器支持纹理动画
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@@ -3,11 +3,15 @@ class_name QKSwordBullet
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var tracer: EntityBase
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var attackedTracer: bool = false
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var spawnSpeed: float = 1
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func register():
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spawnSpeed = randf_range(0.25, 1.75)
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animator.speed_scale = spawnSpeed
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func ai():
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if is_instance_valid(tracer) && !attackedTracer:
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look_at(tracer.getTrackingAnchor())
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if timeLived() > 1000:
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if timeLived() > 1000 / spawnSpeed:
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PresetBulletAI.forward(self , rotation) # 前进
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hitbox.disabled = false
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else:
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@@ -16,6 +20,6 @@ func succeedToHit(_dmg: float, entity: EntityBase):
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if entity == tracer:
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attackedTracer = true # 只需要命中一次目标就不需要继续前进了
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EffectController.create(
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ComponentManager.getEffect("CatBoom"),
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ComponentManager.getEffect("FooExplosion"),
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entity.texture.global_position
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).shot()
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