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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 为熊角色添加阶段转换功能
添加阶段转换系统,当熊的生命值低于50%时进入第二阶段 - 添加mask精灵用于阶段变化视觉效果 - 实现enterStage和exitStage方法处理阶段转换 - 添加stageAnimator处理转换动画 - 调整攻击7的音效播放位置
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=26 format=3 uid="uid://m60bwhdpbem8"]
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[gd_scene load_steps=30 format=3 uid="uid://m60bwhdpbem8"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_3ves7"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Bear.gd" id="2_kh2af"]
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@@ -34,6 +34,58 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_akdh6"]
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size = Vector2(335, 344)
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[sub_resource type="Animation" id="Animation_sxh2u"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(-1, 1)]
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}
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[sub_resource type="Animation" id="Animation_vxanw"]
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resource_name = "left"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(-1, 1)]
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}
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[sub_resource type="Animation" id="Animation_nuh11"]
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resource_name = "left"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_dwflo"]
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_data = {
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"RESET": SubResource("Animation_sxh2u"),
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"left": SubResource("Animation_vxanw"),
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"right": SubResource("Animation_nuh11")
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}
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[sub_resource type="Curve" id="Curve_u430e"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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@@ -125,6 +177,11 @@ visible = false
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position = Vector2(-2.5, -1)
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shape = SubResource("RectangleShape2D_akdh6")
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[node name="animator" parent="texture" index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_dwflo")
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}
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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[node name="sprintParticle" type="GPUParticles2D" parent="texture" index="6"]
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@@ -136,6 +193,8 @@ process_material = SubResource("ParticleProcessMaterial_5v3nj")
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texture = ExtResource("13_v2sdb")
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[node name="mask" type="Sprite2D" parent="texture" index="7"]
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unique_name_in_owner = true
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visible = false
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material = SubResource("ShaderMaterial_6h05p")
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texture = ExtResource("13_v2sdb")
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