mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-04 02:37:12 +08:00
feat(角色): 为熊角色添加阶段转换功能
添加阶段转换系统,当熊的生命值低于50%时进入第二阶段 - 添加mask精灵用于阶段变化视觉效果 - 实现enterStage和exitStage方法处理阶段转换 - 添加stageAnimator处理转换动画 - 调整攻击7的音效播放位置
This commit is contained in:
@@ -78,6 +78,7 @@ var inventoryMax = {
|
||||
@onready var hurtbox: Area2D = $"%hurtbox"
|
||||
@onready var sounds: Node2D = $"%sounds"
|
||||
@onready var hurtAnimator: AnimationPlayer = $"%hurtAnimator"
|
||||
@onready var stageAnimator: AnimationPlayer = $"%stageAnimator"
|
||||
@onready var damageAnchor: Node2D = $"%damageAnchor"
|
||||
@onready var trailParticle: GPUParticles2D = $"%trailParticle"
|
||||
@onready var weaponStore = $"%weaponStore"
|
||||
@@ -94,6 +95,7 @@ var currentFocusedBoss: EntityBase = null
|
||||
var charginup: bool = false
|
||||
var weapons: Array[Weapon] = []
|
||||
var canRunAi: bool = true
|
||||
var currentStage: int = 0
|
||||
|
||||
func _ready():
|
||||
register()
|
||||
@@ -164,6 +166,19 @@ func _physics_process(_delta: float) -> void:
|
||||
trailParticle.emitting = trailing
|
||||
|
||||
# 通用方法
|
||||
func setStage(stage: int):
|
||||
if currentStage == stage:
|
||||
return
|
||||
canRunAi = false
|
||||
var oldStage = currentStage
|
||||
currentStage = stage
|
||||
stageAnimator.play("exit")
|
||||
await stageAnimator.animation_finished
|
||||
await exitStage(oldStage)
|
||||
await enterStage(stage)
|
||||
stageAnimator.play("enter")
|
||||
await stageAnimator.animation_finished
|
||||
canRunAi = true
|
||||
func applyLevel():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty + 1)) ** level
|
||||
fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= (1 + GameRule.entityDamageIncreasePerWave * (GameRule.difficulty + 1)) ** level
|
||||
@@ -342,6 +357,10 @@ func register():
|
||||
pass
|
||||
func spawn():
|
||||
pass
|
||||
func exitStage(_stage: int):
|
||||
pass
|
||||
func enterStage(_stage: int):
|
||||
pass
|
||||
|
||||
static func generate(
|
||||
entity: PackedScene,
|
||||
|
||||
Reference in New Issue
Block a user