diff --git a/scripts/Contents/Bullets/SevenSoul.gd b/scripts/Contents/Bullets/SevenSoul.gd index 9cb7c21..89deab5 100644 --- a/scripts/Contents/Bullets/SevenSoul.gd +++ b/scripts/Contents/Bullets/SevenSoul.gd @@ -9,7 +9,6 @@ var colors = [ "#FDEB0F" ] var index = 0 -var spawnedChild = false @onready var heart = $"%heart" @onready var effect: GPUParticles2D = $"%effect" @@ -24,12 +23,6 @@ func ai(): PresetBulletAI.lockLauncher(self, launcher, true) func applyDot(): if timeLived() > 20000 * ((6.0 - index) / 6.0): - if !spawnedChild: - spawnedChild = true - var count = 7 - for i in count: - BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), launcher, heart.global_position, rotation + deg_to_rad(360.0 / count * i)) - await TickTool.millseconds(50) BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position())) await TickTool.millseconds(100) return true