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feat(召唤物): 添加哈基米召唤物及相关功能
添加新的哈基米(HJM)召唤物,包括动画资源、攻击逻辑和武器配置。主要变更: - 新增HJM召唤物脚本和场景,包含6帧动画 - 添加HJM专属子弹类型HJMAttack - 修改SummonBase基类添加atk属性 - 调整武器系统支持召唤物攻击 - 优化子弹系统支持召唤者追踪 - 降低LGBT旗帜召唤物的生命值
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=40 format=3 uid="uid://cvogxi7mktumf"]
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[gd_scene load_steps=41 format=3 uid="uid://cvogxi7mktumf"]
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[ext_resource type="Script" uid="uid://ds3j3f82li68h" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
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[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
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@@ -21,6 +21,8 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_tiuhe"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_buhm1"]
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radius = 40.0
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@@ -372,7 +374,7 @@ alpha_curve = SubResource("CurveTexture_vvfxd")
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[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
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[node name="EntityBase" type="CharacterBody2D"]
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[node name="HJM" type="CharacterBody2D"]
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collision_layer = 0
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script = ExtResource("1_mvol6")
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@@ -401,6 +403,11 @@ position = Vector2(0, -50)
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sprite_frames = SubResource("SpriteFrames_wcqpm")
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animation = &"idle"
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[node name="staticBackground" type="Sprite2D" parent="texture"]
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[node name="staticAnimation" type="AnimatedSprite2D" parent="texture"]
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sprite_frames = SubResource("SpriteFrames_tiuhe")
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[node name="hurtbox" type="Area2D" parent="texture"]
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unique_name_in_owner = true
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@@ -449,8 +456,6 @@ one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_f3xas")
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[node name="static" type="Sprite2D" parent="texture"]
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[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
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unique_name_in_owner = true
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position = Vector2(0, -100)
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