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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-02 01:11:54 +08:00

feat(召唤物): 添加哈基米召唤物及相关功能

添加新的哈基米(HJM)召唤物,包括动画资源、攻击逻辑和武器配置。主要变更:
- 新增HJM召唤物脚本和场景,包含6帧动画
- 添加HJM专属子弹类型HJMAttack
- 修改SummonBase基类添加atk属性
- 调整武器系统支持召唤物攻击
- 优化子弹系统支持召唤者追踪
- 降低LGBT旗帜召唤物的生命值
This commit is contained in:
2025-11-08 20:19:24 +08:00
parent e2570491aa
commit 062219c5b9
29 changed files with 396 additions and 16 deletions
+4
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@@ -23,6 +23,7 @@ class_name BulletBase
@onready var texture: AnimatedSprite2D = $"%texture"
var launcher: EntityBase = null
var launcherSummoned: EntityBase = null
var spawnInWhen: float = 0
var spawnInWhere: Vector2 = Vector2.ZERO
var destroying: bool = false
@@ -32,6 +33,9 @@ var initialSpeed: float = 0
func _ready():
initialSpeed = speed
if launcher.isSummon():
launcherSummoned = launcher
launcher = launcher.myMaster
register()
area_entered.connect(hit)
spawnInWhen = WorldManager.getTime()
+3
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@@ -76,6 +76,7 @@ var inventoryMax = {
@export var appleCount: Vector2i = Vector2(0, 2) # 死亡后掉落的苹果数量
@export var level: int = 1
@export var currentInvinsible: bool = false
@export var useStatic: bool = false
@onready var animatree: AnimationTree = $"%animatree"
@onready var texture: AnimatedSprite2D = $"%texture"
@@ -104,6 +105,8 @@ var currentStage: int = 0
var spawnTime: float = 0
func _ready():
if useStatic:
texture = texture.get_node("staticAnimation")
spawnTime = WorldManager.getTime()
register()
var selfStatebar: EntityStateBar = $"%statebar"
+1
View File
@@ -3,6 +3,7 @@ class_name SummonBase
@export var attraction: float = 0.0
var atk: float = 0
var myMaster: EntityBase = null
func _ready():