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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(召唤物): 添加哈基米召唤物及相关功能

添加新的哈基米(HJM)召唤物,包括动画资源、攻击逻辑和武器配置。主要变更:
- 新增HJM召唤物脚本和场景,包含6帧动画
- 添加HJM专属子弹类型HJMAttack
- 修改SummonBase基类添加atk属性
- 调整武器系统支持召唤物攻击
- 优化子弹系统支持召唤者追踪
- 降低LGBT旗帜召唤物的生命值
This commit is contained in:
2025-11-08 20:19:24 +08:00
parent e2570491aa
commit 062219c5b9
29 changed files with 396 additions and 16 deletions
+3
View File
@@ -76,6 +76,7 @@ var inventoryMax = {
@export var appleCount: Vector2i = Vector2(0, 2) # 死亡后掉落的苹果数量
@export var level: int = 1
@export var currentInvinsible: bool = false
@export var useStatic: bool = false
@onready var animatree: AnimationTree = $"%animatree"
@onready var texture: AnimatedSprite2D = $"%texture"
@@ -104,6 +105,8 @@ var currentStage: int = 0
var spawnTime: float = 0
func _ready():
if useStatic:
texture = texture.get_node("staticAnimation")
spawnTime = WorldManager.getTime()
register()
var selfStatebar: EntityStateBar = $"%statebar"