From 06d01f07908bd3b47b49dfb6bdeeb6f88ac60484 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 22 Nov 2025 16:06:44 +0800 Subject: [PATCH] =?UTF-8?q?feat(=E6=AD=A6=E5=99=A8):=20=E4=B8=BA=E7=81=AB?= =?UTF-8?q?=E5=B1=B1=E6=AD=A6=E5=99=A8=E6=B7=BB=E5=8A=A0=E7=AC=AC=E5=9B=9B?= =?UTF-8?q?=E6=AE=B5=E6=94=BB=E5=87=BB=E5=B9=B6=E8=B0=83=E6=95=B4=E5=8A=A8?= =?UTF-8?q?=E7=94=BB=E5=8F=82=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 添加第四段伤害计算(dmg4)并更新伤害乘数数组 - 调整基础攻击力从15降至10,修改各段伤害比例 - 延长攻击动画时间从1.7秒增至2.0秒 - 更新动画关键帧和碰撞检测时机 - 修改武器描述文本以反映4段攻击特性 - 调整碰撞体大小和位置以适应新动画 --- components/Bullets/Volcano.tscn | 42 ++++++++++++++++------------- components/Weapons/Volcano.tscn | 10 ++++--- scripts/Contents/Weapons/Volcano.gd | 3 ++- 3 files changed, 31 insertions(+), 24 deletions(-) diff --git a/components/Bullets/Volcano.tscn b/components/Bullets/Volcano.tscn index e2236ad..d0fc7f1 100644 --- a/components/Bullets/Volcano.tscn +++ b/components/Bullets/Volcano.tscn @@ -120,7 +120,7 @@ step = 0.1 [sub_resource type="Animation" id="Animation_o5h0y"] resource_name = "stab" -length = 1.7 +length = 2.0 step = 0.05 tracks/0/type = "bezier" tracks/0/imported = false @@ -129,9 +129,9 @@ tracks/0/path = NodePath("anchor/textureSword:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { -"handle_modes": PackedInt32Array(0, 0), -"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 300, -0.083333336, -8.333334, 0, 0), -"times": PackedFloat32Array(0, 0.25) +"handle_modes": PackedInt32Array(0, 0, 2), +"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 300, -0.01666667, 83.333336, 0, 0), +"times": PackedFloat32Array(0, 0.2, 0.3) } tracks/1/type = "value" tracks/1/imported = false @@ -152,9 +152,9 @@ tracks/2/path = NodePath("anchor:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"handle_modes": PackedInt32Array(0, 0, 0, 2, 2, 2), -"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.7853982, -0.06585455, -0.14365458, 0.2, 0, -0.7853982, -0.06666666, 0.2617994, 0, 0, -0.7853982, -0.033333343, 0, 0, 0, 5.497787, -0.049999993, -1.0471975, 0, 0), -"times": PackedFloat32Array(0, 0.3, 0.6, 1, 1.2, 1.5) +"handle_modes": PackedInt32Array(0, 0, 0, 0, 2, 1, 1), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.7853982, -0.06585455, -0.14365458, 0.2, 0, -0.7853982, -0.06666666, 0.2617994, 0, 0, -0.7853982, -0.033333343, 0, 0, 0, 5.497787, 0, 0, 0, 0, 0, 0, 0, 0, 0), +"times": PackedFloat32Array(0, 0.3, 0.6, 0.888264, 1.2, 1.45, 1.7079643) } tracks/3/type = "value" tracks/3/imported = false @@ -175,10 +175,10 @@ tracks/4/path = NodePath("%texture/../hitbox3:disabled") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { -"times": PackedFloat32Array(0, 1.2, 1.5), -"transitions": PackedFloat32Array(1, 1, 1), +"times": PackedFloat32Array(0, 1.2, 1.4, 1.45, 1.7106247), +"transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, -"values": [true, false, true] +"values": [true, false, true, false, true] } tracks/5/type = "bezier" tracks/5/imported = false @@ -187,9 +187,9 @@ tracks/5/path = NodePath("anchor:scale:x") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { -"handle_modes": PackedInt32Array(0, 2), +"handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1e-05, -0.033333343, 0.16666502, 0, 0), -"times": PackedFloat32Array(1.5, 1.7) +"times": PackedFloat32Array(1.8, 2) } tracks/6/type = "bezier" tracks/6/imported = false @@ -198,9 +198,9 @@ tracks/6/path = NodePath("anchor:scale:y") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { -"handle_modes": PackedInt32Array(0, 2), +"handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1e-05, -0.033333343, 0.16666502, 0, 0), -"times": PackedFloat32Array(1.5, 1.7) +"times": PackedFloat32Array(1.8, 2) } tracks/7/type = "bezier" tracks/7/imported = false @@ -209,9 +209,9 @@ tracks/7/path = NodePath("anchor:modulate:a") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { -"handle_modes": PackedInt32Array(0, 2), +"handle_modes": PackedInt32Array(0, 0), "points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.033333343, 0.16666669, 0, 0), -"times": PackedFloat32Array(1.5, 1.7) +"times": PackedFloat32Array(1.8, 2) } tracks/8/type = "method" tracks/8/imported = false @@ -264,8 +264,12 @@ tracks/10/keys = { "end_offset": 0.0, "start_offset": 0.0, "stream": ExtResource("5_b5nxd") +}, { +"end_offset": 0.0, +"start_offset": 0.0, +"stream": ExtResource("5_b5nxd") }], -"times": PackedFloat32Array(0, 0.6, 1.2) +"times": PackedFloat32Array(0, 0.6, 1.2, 1.45) } tracks/10/use_blend = true @@ -320,7 +324,7 @@ color_initial_ramp = SubResource("GradientTexture1D_b5nxd") alpha_curve = SubResource("CurveTexture_o5h0y") [sub_resource type="RectangleShape2D" id="RectangleShape2D_w1utg"] -size = Vector2(273.5, 34) +size = Vector2(328, 34) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w1utg"] radius = 66.75 @@ -361,7 +365,7 @@ process_material = SubResource("ParticleProcessMaterial_xrrxo") [node name="audio" type="AudioStreamPlayer2D" parent="texture/anchor/textureSword" index="1"] [node name="hitbox" parent="." index="1"] -position = Vector2(245.25, 0) +position = Vector2(412, 0) shape = SubResource("RectangleShape2D_w1utg") [node name="hitbox2" type="CollisionShape2D" parent="." index="2"] diff --git a/components/Weapons/Volcano.tscn b/components/Weapons/Volcano.tscn index 828f525..8878995 100644 --- a/components/Weapons/Volcano.tscn +++ b/components/Weapons/Volcano.tscn @@ -13,10 +13,11 @@ quality = 4 typeTopic = 2 costBeachball = 300 store = { -"atk": 15.0, +"atk": 10.0, "dmg1": 1.0, "dmg2": 0.75, -"dmg3": 3.0, +"dmg3": 1.5, +"dmg4": 1.25, "rotate": 0.05 } storeType = { @@ -24,9 +25,10 @@ storeType = { "dmg1": 2, "dmg2": 2, "dmg3": 2, +"dmg4": 2, "rotate": 2 } -descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行3段攻击。基础接触伤害为$atk,三段造成的伤害分别为$dmg1,$dmg2,$dmg3。" +descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行基础伤害为$atk的4段挥舞攻击。造成的伤害分别为$dmg1,$dmg2,$dmg3,$dmg4。" cooldown = 1750.0 debugRebuild = true @@ -45,4 +47,4 @@ quality = 4 typeTopic = 2 [node name="description" parent="container" index="2"] -text = "[center]召唤1支[b]火山[/b],以[color=cyan]5%[/color]的效率跟随鼠标指向,进行3段攻击。基础接触伤害为[color=cyan]15[/color],三段造成的伤害分别为[color=cyan]100%[/color],[color=cyan]75%[/color],[color=cyan]300%[/color]。[/center]" +text = "[center]召唤1支[b]火山[/b],以[color=cyan]5%[/color]的效率跟随鼠标指向,进行基础伤害为[color=cyan]10[/color]的4段挥舞攻击。造成的伤害分别为[color=cyan]100%[/color],[color=cyan]75%[/color],[color=cyan]150%[/color],[color=cyan]125%[/color]。[/center]" diff --git a/scripts/Contents/Weapons/Volcano.gd b/scripts/Contents/Weapons/Volcano.gd index 3c30c28..241be9a 100644 --- a/scripts/Contents/Weapons/Volcano.gd +++ b/scripts/Contents/Weapons/Volcano.gd @@ -6,6 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase): origin["dmg1"] += 0.03 * to * soulLevel origin["dmg2"] += 0.03 * to * soulLevel origin["dmg3"] += 0.03 * to * soulLevel + origin["dmg4"] += 0.03 * to * soulLevel origin["atk"] += 1 * to * soulLevel return origin func attack(entity: EntityBase): @@ -18,4 +19,4 @@ func attack(entity: EntityBase): var bullet: Volcano = j bullet.baseDamage = readStore("atk") bullet.rotates = readStore("rotate") - bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3")] + bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3"), readStore("dmg4")]