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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器系统): 添加灵魂等级机制并重构武器升级逻辑

- 在UI中添加灵魂资源显示和操作按钮
- 修改武器升级公式加入灵魂等级系数
- 实现灵魂的提取和镶嵌功能
- 为武器卡牌添加灵魂等级颜色映射
- 初始化玩家灵魂资源为10个
This commit is contained in:
2025-09-20 07:01:17 +08:00
parent ac7183e78b
commit 06fdfd1586
10 changed files with 91 additions and 25 deletions
+27 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://ckq2cq6m23hq3"]
[gd_scene load_steps=9 format=3 uid="uid://ckq2cq6m23hq3"]
[ext_resource type="Script" path="res://scripts/Structs/Weapon.gd" id="1_g802t"]
[ext_resource type="Theme" uid="uid://dhvs6urgf6jr5" path="res://themes/main.tres" id="2_fwkd3"]
@@ -6,6 +6,7 @@
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="3_vtucy"]
[ext_resource type="Texture2D" uid="uid://k13cte17httt" path="res://resources/items/energy.svg" id="4_6gohw"]
[ext_resource type="Texture2D" uid="uid://dw0g7cb4skd5s" path="res://resources/items/beachball.svg" id="5_pr18h"]
[ext_resource type="Texture2D" uid="uid://7jhhyoinptns" path="res://resources/items/soul.svg" id="6_tygah"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n2ewr"]
content_margin_left = 30.0
@@ -122,10 +123,35 @@ unique_name_in_owner = true
layout_mode = 2
text = "500"
[node name="soulInfo" type="HBoxContainer" parent="container/info/infos"]
layout_mode = 2
alignment = 1
[node name="icon" type="TextureRect" parent="container/info/infos/soulInfo"]
custom_minimum_size = Vector2(15, 15)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("6_tygah")
expand_mode = 1
stretch_mode = 5
[node name="soul" type="Label" parent="container/info/infos/soulInfo"]
unique_name_in_owner = true
layout_mode = 2
text = "1"
[node name="name" parent="container/info" instance=ExtResource("3_qv0b1")]
unique_name_in_owner = true
layout_mode = 2
displayName = "未命名饲料"
soulLevelColorMap = {
1: Color(1, 1, 1, 1),
2: Color(0.489296, 1, 0.548293, 1),
3: Color(0.584242, 0.651083, 1, 1),
4: Color(1, 0.325579, 0.996599, 1),
5: Color(1, 0.57713, 0.247421, 1)
}
[node name="description" type="RichTextLabel" parent="container"]
unique_name_in_owner = true