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refactor(场景配置): 调整数值范围和移除无用资源
- 修改Starter.tscn中的最小值和最大值范围 - 移除World.tscn中的currentInvinsible属性 - 清理Rooster.tscn中未使用的MushroomPickaxe资源并重新排序武器存储
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@@ -38,7 +38,8 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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size_flags_vertical = 4
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max_value = 10.0
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min_value = -3.0
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max_value = 5.0
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value = 1.0
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[node name="levelShow" type="Label" parent="content/wrapper/starter/diffs" index="2"]
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@@ -103,4 +103,3 @@ shape = SubResource("CircleShape2D_4hkht")
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polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
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[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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currentInvinsible = true
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