diff --git a/components/Weapons/Volcano.tscn b/components/Weapons/Volcano.tscn index a24e652..87030c0 100644 --- a/components/Weapons/Volcano.tscn +++ b/components/Weapons/Volcano.tscn @@ -11,7 +11,7 @@ avatarTexture = ExtResource("2_hh01t") displayName = "火山" quality = 4 typeTopic = 2 -costBeachball = 300 +costBeachball = 200 store = { "atk": 10.0, "count": 1.0, @@ -34,7 +34,6 @@ storeType = { } descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行基础伤害为$atk的4段挥舞攻击。造成的伤害分别为$dmg1,$dmg2,$dmg3,$dmg4,第4段攻击的同时发射$count支[b]火山幻影[/b],造成$dmg5伤害。" cooldown = 1750.0 -debugRebuild = true [node name="avatar" parent="container/info" index="0"] texture = ExtResource("2_hh01t") diff --git a/scripts/Contents/Weapons/Volcano.gd b/scripts/Contents/Weapons/Volcano.gd index f609870..fe019a7 100644 --- a/scripts/Contents/Weapons/Volcano.gd +++ b/scripts/Contents/Weapons/Volcano.gd @@ -3,13 +3,13 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["rotate"] += 0.005 * to * soulLevel - origin["dmg1"] += 0.025 * to * soulLevel - origin["dmg2"] += 0.025 * to * soulLevel - origin["dmg3"] += 0.025 * to * soulLevel - origin["dmg4"] += 0.025 * to * soulLevel - origin["dmg5"] += 0.025 * to * soulLevel + origin["dmg1"] += 0.03 * to * soulLevel + origin["dmg2"] += 0.03 * to * soulLevel + origin["dmg3"] += 0.03 * to * soulLevel + origin["dmg4"] += 0.03 * to * soulLevel + origin["dmg5"] += 0.03 * to * soulLevel origin["count"] = 1 * soulLevel - origin["atk"] += 1 * to * soulLevel + origin["atk"] += 2 * to * soulLevel return origin func attack(entity: EntityBase): for j in BulletBase.generate(