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feat(游戏结束): 添加子弹显示名称并改进死亡信息显示
- 为所有子弹类型添加displayName属性用于显示 - 修改GameOver面板显示死亡原因,包含子弹名称和发射者 - 更新死亡原因文本格式为富文本样式 - 移除GameOver面板中多余的LabelSettings资源
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@@ -122,6 +122,7 @@ alpha_curve = SubResource("CurveTexture_wjo54")
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position = Vector2(-34, -24)
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script = ExtResource("2_uqsop")
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allColor = SubResource("GradientTexture1D_e0qv5")
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displayName = "七彩矢"
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autoLoopAnimation = true
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[node name="texture" parent="." index="0"]
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@@ -133,6 +133,7 @@ height = 86.0
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[node name="ForeverRainbow" instance=ExtResource("1_sltl7")]
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script = ExtResource("2_wwmq8")
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allColor = SubResource("GradientTexture1D_gcnu1")
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displayName = "永恒彩虹"
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lifeTime = 11000.0
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indisDamage = true
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autoSpawnAnimation = true
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@@ -120,6 +120,7 @@ modulate = Color(1, 1, 1, 0)
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scale = Vector2(1e-05, 1e-05)
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script = ExtResource("2_0kdtj")
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allColor = SubResource("GradientTexture1D_ikq3n")
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displayName = "太阳舞"
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autoSpawnAnimation = true
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freeAfterSpawn = true
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