mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(游戏结束): 添加子弹显示名称并改进死亡信息显示
- 为所有子弹类型添加displayName属性用于显示 - 修改GameOver面板显示死亡原因,包含子弹名称和发射者 - 更新死亡原因文本格式为富文本样式 - 移除GameOver面板中多余的LabelSettings资源
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
@tool
|
||||
extends FullscreenPanelBase
|
||||
|
||||
@onready var audio = $"%audio"
|
||||
@onready var deadreason = $"%deadreason"
|
||||
@onready var audio: AudioStreamPlayer2D = $"%audio"
|
||||
@onready var deadreason: RichTextLabel = $"%deadreason"
|
||||
|
||||
func beforeOpen(args: Array = []):
|
||||
audio.play()
|
||||
var reasonTemplate = MathTool.randc_from(GameRule.deadReasons)
|
||||
deadreason.text = (reasonTemplate + "凶手是%s。") % args
|
||||
deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
|
||||
|
||||
Reference in New Issue
Block a user