From 0a7069523e92a56fc09b86b6f02134143cc51e4d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Wed, 11 Feb 2026 16:09:14 +0800 Subject: [PATCH] =?UTF-8?q?fix(Weapon):=20=E8=B0=83=E6=95=B4=E5=85=85?= =?UTF-8?q?=E8=83=BD=E4=BC=A4=E5=AE=B3=E8=AE=A1=E7=AE=97=E5=85=AC=E5=BC=8F?= =?UTF-8?q?=E4=B8=AD=E7=9A=84=E9=99=A4=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将充能伤害计算公式中的除数从20改为15,以平衡游戏中的武器伤害 --- scripts/Structs/Weapon.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Structs/Weapon.gd b/scripts/Structs/Weapon.gd index 60f2b3b..9c1ed5e 100644 --- a/scripts/Structs/Weapon.gd +++ b/scripts/Structs/Weapon.gd @@ -177,7 +177,7 @@ func tryAttack(entity: EntityBase): entity.useEnergy(needEnergy) return result func charged(base: float, percent: float): - return base * sqrt(1 + chargedTime / 20 * percent) + return base * sqrt(1 + chargedTime / 15 * percent) # 抽象 func update(_to: int, origin: Dictionary, _entity: EntityBase):