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refactor(Statemachine): 将FollowPosition重构为SyncTransform并增加缩放功能
feat(EnergyBlock): 添加新的攻击类型1并设置冷却时间 fix(Parrier): 修复子弹碰撞时的hitbox禁用问题 feat(Bullets): 添加新的SwingSword子弹资源 style(Wave): 调整调试配置使用测试小怪而非Boss
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@@ -6,7 +6,7 @@
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[ext_resource type="AudioStream" uid="uid://cer3lxbxqw5pq" path="res://resources/sounds/effect/sword1.mp3" id="3_6sp0s"]
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[ext_resource type="AudioStream" uid="uid://cfwu55dfgs4bl" path="res://resources/sounds/effect/sword2.mp3" id="4_1sgli"]
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[ext_resource type="AudioStream" uid="uid://bm2o8hu7nyqh1" path="res://resources/sounds/effect/sword3.mp3" id="5_b5nxd"]
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[ext_resource type="Script" uid="uid://ckc6guqib3rno" path="res://scripts/Statemachine/FollowPosition.gd" id="7_1sgli"]
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[ext_resource type="Script" uid="uid://ckc6guqib3rno" path="res://scripts/Statemachine/SyncTransform.gd" id="7_1sgli"]
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[sub_resource type="Animation" id="Animation_w1utg"]
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length = 0.001
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