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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(Statemachine): 将FollowPosition重构为SyncTransform并增加缩放功能
feat(EnergyBlock): 添加新的攻击类型1并设置冷却时间 fix(Parrier): 修复子弹碰撞时的hitbox禁用问题 feat(Bullets): 添加新的SwingSword子弹资源 style(Wave): 调整调试配置使用测试小怪而非Boss
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@@ -57,7 +57,7 @@ static var WAVE_TESTMOB = [
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS, 1]
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static var waveDebugConfig = [WAVE_TESTBOSS, 1]
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static var waveDebugConfig = [WAVE_TESTMOB, 1]
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static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
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static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]
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