1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

refactor(Statemachine): 将FollowPosition重构为SyncTransform并增加缩放功能

feat(EnergyBlock): 添加新的攻击类型1并设置冷却时间
fix(Parrier): 修复子弹碰撞时的hitbox禁用问题
feat(Bullets): 添加新的SwingSword子弹资源
style(Wave): 调整调试配置使用测试小怪而非Boss
This commit is contained in:
2026-04-30 20:56:49 +08:00
parent 5f3002ad20
commit 0a9e5f328a
9 changed files with 397 additions and 4 deletions
+21
View File
@@ -0,0 +1,21 @@
@tool
extends Node2D
@export var target: Node2D
@export var offsetPosition: Vector2 = Vector2.ZERO
@export var offsetRotation: float = 0.0
@export var multipilerScale: Vector2 = Vector2.ONE
@export var enablePosition: bool = false
@export var enableRotation: bool = false
@export var enableScale: bool = false
func _process(_delta):
if is_instance_valid(target):
if enablePosition:
global_position = target.global_position + offsetPosition
if enableRotation:
global_rotation = target.global_rotation + deg_to_rad(offsetRotation)
if enableScale:
global_scale = target.global_scale * multipilerScale