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fix(武器): 调整DaoStatue伤害计算逻辑和描述
feat(游戏流程): 添加初始选择界面自动触发开始按钮逻辑 refactor(战斗系统): 分离调试和发布版的波次配置 style(资源): 更新图片导入配置为VRAM压缩格式 chore: 忽略zip文件并修复.gitignore格式
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@@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b1aq0k7tf1p1"
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path="res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.ctex"
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path.s3tc="res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://resources/characters/kernyr/kernyr.jpg"
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dest_files=["res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.ctex"]
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dest_files=["res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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