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fix(武器): 调整DaoStatue伤害计算逻辑和描述
feat(游戏流程): 添加初始选择界面自动触发开始按钮逻辑 refactor(战斗系统): 分离调试和发布版的波次配置 style(资源): 更新图片导入配置为VRAM压缩格式 chore: 忽略zip文件并修复.gitignore格式
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@@ -58,10 +58,11 @@ static var WAVE_MOWING = [
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Wave.create("MTY", 1, 5, false, 0, INF, 1),
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]
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static var WAVE_EMPTY = []
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static var waveConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveDebugConfig = [WAVE_MOWING, 1]
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static var current: int = startWith(1) if WorldManager.isRelease() else startWith(waveConfig[1])
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static var data = WAVE_NORMAL if WorldManager.isRelease() else waveConfig[0]
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static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
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static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]
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static func create(
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entity_: String,
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