1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 12:17:12 +08:00

fix(武器): 调整DaoStatue伤害计算逻辑和描述

feat(游戏流程): 添加初始选择界面自动触发开始按钮逻辑
refactor(战斗系统): 分离调试和发布版的波次配置
style(资源): 更新图片导入配置为VRAM压缩格式
chore: 忽略zip文件并修复.gitignore格式
This commit is contained in:
2026-04-05 07:44:04 +08:00
parent b343708b3b
commit 0b97de0fcc
6 changed files with 31 additions and 14 deletions
+4 -3
View File
@@ -58,10 +58,11 @@ static var WAVE_MOWING = [
Wave.create("MTY", 1, 5, false, 0, INF, 1),
]
static var WAVE_EMPTY = []
static var waveConfig = [WAVE_TESTBOSS_ALL, 1]
static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1]
static var waveDebugConfig = [WAVE_MOWING, 1]
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(waveConfig[1])
static var data = WAVE_NORMAL if WorldManager.isRelease() else waveConfig[0]
static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]
static func create(
entity_: String,