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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(相机): 添加鼠标位置对相机偏移的影响

实现鼠标位置影响相机偏移的功能,使相机能够根据鼠标在屏幕上的位置进行轻微偏移,提升游戏交互体验
This commit is contained in:
2026-05-05 12:37:06 +08:00
parent 15e5bcb5bc
commit 0d3c1790af
4 changed files with 9 additions and 0 deletions
+2
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@@ -86,6 +86,8 @@ limit_top = -1800
limit_right = 2400
limit_bottom = 1800
position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true
script = ExtResource("5_mk7bv")
constantOffset = Vector2(0, -80)
+1
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@@ -17,6 +17,7 @@ func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position + constantOffset
position += MathTool.sampleInCircle(shakeIntensity)
position += MouseTool.getPositionByScreen(Vector2.ONE * 0.5, self ) / 2
static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
if StarterPanel.buildingShader: return
+5
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@@ -0,0 +1,5 @@
class_name MouseTool
static func getPositionByScreen(anchor: Vector2, by: Node):
var viewport = by.get_viewport()
return viewport.get_mouse_position() - viewport.get_visible_rect().size * anchor
+1
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@@ -0,0 +1 @@
uid://yf2h5ni3gobm