diff --git a/components/Scenes/FullscreenPanels/Starter.tscn b/components/Scenes/FullscreenPanels/Starter.tscn index e88720e..18d9e63 100644 --- a/components/Scenes/FullscreenPanels/Starter.tscn +++ b/components/Scenes/FullscreenPanels/Starter.tscn @@ -231,6 +231,7 @@ text = "游戏模式:" [node name="gamemodeOption" type="OptionButton" parent="content/wrapper/wrapper/start/starter/singleplayer/playConfig/gamemode" index="1" unique_id=620219949] unique_name_in_owner = true layout_mode = 2 +size_flags_horizontal = 3 theme = ExtResource("4_lfxcn") selected = 0 allow_reselect = true @@ -272,6 +273,7 @@ text = "新手教程?" [node name="useTutorialBtn" type="Button" parent="content/wrapper/wrapper/start/starter/singleplayer/playConfig/useTutorial" index="1" unique_id=689654160] unique_name_in_owner = true layout_mode = 2 +size_flags_horizontal = 3 toggle_mode = true button_pressed = true text = "观看" diff --git a/scripts/Contents/Panels/Starter.gd b/scripts/Contents/Panels/Starter.gd index 2b3cbdf..98f7104 100644 --- a/scripts/Contents/Panels/Starter.gd +++ b/scripts/Contents/Panels/Starter.gd @@ -71,6 +71,7 @@ func startMultiplayerGame(): EntityBase.generatePlayer(i) UIState.closeCurrentPanel() func startSingleplayerGame(): + startSingleplayerBtn.disabled = true MultiplayerState.isMultiplayer = false MultiplayerState.playerName = playerNameInput.text Wave.usingWaveData = GAMEMODE_MAP_WAVE[gamemodeOption.selected]