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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹效果): 为蓝水晶子弹添加爆炸效果并调整相关配置
- 在BlueCrystal.gd中添加destroy方法创建爆炸效果 - 新增BlueCrystalExplosion.tscn爆炸效果场景 - 调整PurpleCrystalExplosion.tscn粒子数量 - 修复ItemDropped.gd中玩家实例有效性检查 - 将Rooster.tscn的武器更换为水晶系武器
This commit is contained in:
@@ -0,0 +1,92 @@
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[gd_scene load_steps=14 format=3 uid="uid://dg0pqoys62fjk"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_evyr8"]
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[sub_resource type="Curve" id="Curve_evyr8"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_0rujw"]
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curve = SubResource("Curve_evyr8")
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[sub_resource type="Curve" id="Curve_44fku"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_gv4mv"]
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curve = SubResource("Curve_44fku")
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[sub_resource type="Gradient" id="Gradient_s1ueo"]
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colors = PackedColorArray(0.23693943, 0.75172913, 1, 1, 0.4848321, 0.23693943, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_qc3wg"]
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gradient = SubResource("Gradient_s1ueo")
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[sub_resource type="Gradient" id="Gradient_231oy"]
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offsets = PackedFloat32Array(0.5, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_460m2"]
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gradient = SubResource("Gradient_231oy")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_g7c62"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_gv4mv")
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direction = Vector3(-1, 0, 0)
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spread = 180.0
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initial_velocity_max = 100.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 8.0
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color_ramp = SubResource("GradientTexture1D_460m2")
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color_initial_ramp = SubResource("GradientTexture1D_qc3wg")
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alpha_curve = SubResource("CurveTexture_0rujw")
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[sub_resource type="Animation" id="Animation_rcc6g"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_pa4et"]
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resource_name = "explosion"
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length = 2.0
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/explosion_radius")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 1, 2)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7i5u"]
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_data = {
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&"RESET": SubResource("Animation_rcc6g"),
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&"explosion": SubResource("Animation_pa4et")
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}
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[node name="Explosion" instance=ExtResource("1_evyr8")]
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[node name="particles" parent="." index="1"]
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amount = 15
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process_material = SubResource("ParticleProcessMaterial_g7c62")
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[node name="animator" parent="stage" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_n7i5u")
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}
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@@ -75,18 +75,18 @@ tracks/0/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7i5u"]
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_data = {
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"RESET": SubResource("Animation_rcc6g"),
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"explosion": SubResource("Animation_pa4et")
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&"RESET": SubResource("Animation_rcc6g"),
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&"explosion": SubResource("Animation_pa4et")
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}
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[node name="Explosion" instance=ExtResource("1_sqdwd")]
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[node name="particles" parent="." index="1"]
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amount = 25
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process_material = SubResource("ParticleProcessMaterial_w52ko")
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amount = 10
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lifetime = 0.5
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process_material = SubResource("ParticleProcessMaterial_w52ko")
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[node name="animator" parent="stage" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_n7i5u")
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&"": SubResource("AnimationLibrary_n7i5u")
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}
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