From 0fe03c1f5dbd06f8e845f7a2858c9ed8fd243e6d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Wed, 11 Feb 2026 16:49:09 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E8=B0=83=E6=95=B4PipeBullet=E5=91=BD?= =?UTF-8?q?=E4=B8=AD=E5=90=8E=E7=9A=84=E8=83=BD=E9=87=8F=E8=A1=B0=E5=87=8F?= =?UTF-8?q?=E7=B3=BB=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将命中后的能量衰减系数从0.95调整为0.8,以平衡游戏难度 --- scripts/Contents/Bullets/PipeBullet.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Bullets/PipeBullet.gd b/scripts/Contents/Bullets/PipeBullet.gd index 6c8a0ab..b79b5d8 100644 --- a/scripts/Contents/Bullets/PipeBullet.gd +++ b/scripts/Contents/Bullets/PipeBullet.gd @@ -11,4 +11,4 @@ func ai(): func destroy(_beacuseMap: bool): EffectController.create(ComponentManager.getEffect("PipeFall"), position).shot() func succeedToHit(_dmg: float, _entity: EntityBase): - energy *= 0.95 + energy *= 0.8