diff --git a/components/UI/FeedName.tscn b/components/UI/FeedName.tscn index 89b911b..94f0b13 100644 --- a/components/UI/FeedName.tscn +++ b/components/UI/FeedName.tscn @@ -48,7 +48,7 @@ unique_name_in_owner = true layout_mode = 2 theme = ExtResource("2_k71he") bbcode_enabled = true -text = "[b]未命名饲料[/b]" +text = "[b]未命名[/b]" fit_content = true autowrap_mode = 0 diff --git a/gameplay details.md b/gameplay details.md index 3d9d6d6..b05dc3d 100644 --- a/gameplay details.md +++ b/gameplay details.md @@ -44,7 +44,7 @@ - **ENERGY_MULTIPILER(储能倍率)**:不管以何种方式获得能量,都将乘以此倍率。 - **PENARATION_RESISTANCE(穿透抗性)**:敌人发射的可穿透射弹在击中自己后降低穿透率。 - **EXTRA_BULLET_COUNT(多重射击)**:发射射弹时有概率多生成一些。 -- **LUCK_VALUE(幸运值)**:影响很多概率行为,如暴击、掉落苹果、出现高品质饲料。 +- **LUCK_VALUE(幸运值)**:影响很多概率行为,如暴击、掉落苹果、出现高品质增益。 - **ENERGY_REGENERATION(能量再生效率)**:自身缓慢恢复能量的速度。 - **BULLET_SPLIT(分裂)**:射弹命中后有概率分裂成多颗。 - **BULLET_REFRACTION(折射)**:射弹命中后有概率生成面向最近的敌人的同类射弹。 diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 9585cee..b9eeb51 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -46,7 +46,7 @@ var fields = { FieldStore.Entity.CRIT_DAMAGE: 1, "概率": TITLE_FLAG, FieldStore.Entity.LUCK_VALUE: 1, - "饲料": TITLE_FLAG, + "增益": TITLE_FLAG, FieldStore.Entity.PRICE_REDUCTION: 0, FieldStore.Entity.FEED_COUNT_SHOW: 3, FieldStore.Entity.FEED_COUNT_CAN_MADE: 5, diff --git a/scripts/Statemachine/FeedName.gd b/scripts/Statemachine/FeedName.gd index 2285307..f75cc83 100644 --- a/scripts/Statemachine/FeedName.gd +++ b/scripts/Statemachine/FeedName.gd @@ -2,7 +2,7 @@ extends HBoxContainer class_name FeedName -@export var displayName: String = "未命名饲料" +@export var displayName: String = "未命名" @export var quality: CategoryStore.Quality = CategoryStore.Quality.COMMON @export var topic: CategoryStore.Topic = CategoryStore.Topic.SURVIVAL @export var qualityColorMap = { @@ -40,7 +40,7 @@ class_name FeedName CategoryStore.Topic.SPEED: "速度", CategoryStore.Topic.DAMAGE: "伤害", CategoryStore.Topic.PROBABILITY: "幸运", - CategoryStore.Topic.FEED: "饲料", + CategoryStore.Topic.FEED: "增益", CategoryStore.Topic.DROP: "掉落物", CategoryStore.Topic.WEAPON: "武器", CategoryStore.Topic.SUMMON: "召唤", diff --git a/scripts/Structs/Feed.gd b/scripts/Structs/Feed.gd index 401b2cb..6724bca 100644 --- a/scripts/Structs/Feed.gd +++ b/scripts/Structs/Feed.gd @@ -5,7 +5,7 @@ class_name Feed signal selected(applied: bool) @export var avatarTexture: Texture2D = null -@export var displayName: String = "未命名饲料" +@export var displayName: String = "未命名" @export var quality: CategoryStore.Quality = CategoryStore.Quality.COMMON @export var topic: CategoryStore.Topic = CategoryStore.Topic.SURVIVAL @export var fields: Array[FieldStore.Entity] = [] diff --git a/scripts/Tools/CategoryStore.gd b/scripts/Tools/CategoryStore.gd index e15961c..b6dd438 100644 --- a/scripts/Tools/CategoryStore.gd +++ b/scripts/Tools/CategoryStore.gd @@ -56,7 +56,7 @@ static var topicNameMap = { Topic.SPEED: "速度", Topic.DAMAGE: "伤害", Topic.PROBABILITY: "幸运", - Topic.FEED: "饲料", + Topic.FEED: "增益", Topic.DROP: "掉落物", Topic.WEAPON: "武器", Topic.SUMMON: "召唤",