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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(相机): 改进相机跟随和偏移处理

- 将相机偏移从offset改为constantOffset属性
- 添加鼠标位置对相机偏移的影响
- 为Rooster角色添加脚步粒子效果
- 调整红水晶武器的攻击力从40提升到60
- 移除调试相关的debugRebuild属性
This commit is contained in:
2025-12-16 22:37:04 +08:00
parent 11953fee54
commit 11aee1f370
4 changed files with 32 additions and 6 deletions
+4 -1
View File
@@ -2,6 +2,8 @@
extends Camera2D
class_name CameraManager
@export var constantOffset: Vector2 = Vector2.ZERO
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
@@ -12,8 +14,9 @@ func _ready():
instance = self
func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position
position = UIState.player.position + constantOffset
position += MathTool.randomVector2In(shakeIntensity)
offset += ((get_global_mouse_position() - UIState.player.position).clampf(0, 100) - offset) * 0.15
static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
var startTime = WorldManager.getTime()