From 11f2157bb42b124c17131d2f62eb2bbcd7719825 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Thu, 18 Sep 2025 22:14:53 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E8=B0=83=E6=95=B4KukeChild=E7=9A=84?= =?UTF-8?q?=E6=94=BB=E5=87=BB=E5=86=B7=E5=8D=B4=E5=92=8C=E6=B2=BB=E7=96=97?= =?UTF-8?q?=E6=95=B0=E5=80=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将攻击0的冷却时间从500降低至200,并将治疗量从200减少至100,以平衡游戏难度 --- scripts/Contents/Characters/KukeChild.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/Contents/Characters/KukeChild.gd b/scripts/Contents/Characters/KukeChild.gd index a18fc94..ab86704 100644 --- a/scripts/Contents/Characters/KukeChild.gd +++ b/scripts/Contents/Characters/KukeChild.gd @@ -5,14 +5,14 @@ var masterMine: KukeMC func register(): fields[FieldStore.Entity.MAX_HEALTH] = 25 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35 - attackCooldownMap[0] = 500 + attackCooldownMap[0] = 200 attackCooldownMap[1] = 2000 func ai(): PresetEntityAI.follow(self, currentFocusedBoss, 700) tryAttack(0) tryAttack(1) if timeLived() > 8000: - masterMine.tryHeal(200) + masterMine.tryHeal(100) tryDie(null) func attack(type): if type == 0: