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refactor(wave): 重构波次生成逻辑以支持多人游戏
将波次生成逻辑拆分为数据准备和实体生成两个阶段,便于多人游戏同步 修改 Wave 类以支持实例数据复制 更新相关调用点使用新的波次生成方式
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@@ -445,7 +445,7 @@ func enterStage(_stage: int):
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func kill():
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pass
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static func generatePlayer(playerName: String):
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static func generatePlayer(playerName: String) -> EntityBase:
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var player = generate(ComponentManager.getCharacter("Rooster"), Vector2.ZERO, false, false, true)
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player.displayName = playerName
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player.name = "Player_%s" % playerName
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