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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(wave): 重构波次生成逻辑以支持多人游戏

将波次生成逻辑拆分为数据准备和实体生成两个阶段,便于多人游戏同步
修改 Wave 类以支持实例数据复制
更新相关调用点使用新的波次生成方式
This commit is contained in:
2025-11-13 22:39:36 +08:00
parent 8ed0837c9d
commit 12191f4233
5 changed files with 40 additions and 21 deletions
+12 -4
View File
@@ -12,10 +12,18 @@ func _ready():
ComponentManager.init()
func _physics_process(delta):
runningTime += delta * 1000
if multiplayer.is_server() or not MultiplayerState.isMultiplayer:
if EntityBase.mobCount() == 0 and runningTime > 3000:
Wave.next()
UIState.setPanel("MakeFeed")
if EntityBase.mobCount() == 0 and runningTime > 1000:
UIState.setPanel("MakeFeed")
@rpc("authority")
func nextWave(waves: Array[Wave]):
Wave.next(waves)
func spawnWave():
var waves = Wave.spawn()
nextWave(waves)
if MultiplayerState.isMultiplayer and multiplayer.is_server():
nextWave.rpc(waves)
static func getTime():
return runningTime