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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(特效): 修复格挡特效的旋转和纹理锁定问题

调整格挡特效的旋转角度计算,使其正确朝向子弹方向
添加lockTexture属性防止特效纹理旋转
优化粒子效果和动画播放顺序
This commit is contained in:
2026-03-22 14:12:02 +08:00
parent aeb8729a1b
commit 128e9d51ff
3 changed files with 75 additions and 34 deletions
+2 -1
View File
@@ -26,11 +26,12 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
# 生成格挡特效
var eff = EffectController.create(ComponentManager.getEffect("Parry"), position + (bullet.position - position).normalized() * 200) # 从子弹位置,面向其他子弹的方向前进150
eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
eff.rotation = position.angle_to_point(bullet.position)
eff.shot()
# 摧毁其他子弹
bullet.tryDestroy()
var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
if len(cycler.bullets) < maxBallCount: # 玩家最多只能拥有5点
if len(cycler.bullets) < maxBallCount: # 玩家最多只能拥有多少
for b in BulletBase.generate(
ComponentManager.getBullet("ParryBall"), # 生成气的子弹
launcher,