1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(特效): 修复格挡特效的旋转和纹理锁定问题

调整格挡特效的旋转角度计算,使其正确朝向子弹方向
添加lockTexture属性防止特效纹理旋转
优化粒子效果和动画播放顺序
This commit is contained in:
2026-03-22 14:12:02 +08:00
parent aeb8729a1b
commit 128e9d51ff
3 changed files with 75 additions and 34 deletions
+7 -3
View File
@@ -5,6 +5,7 @@ class_name EffectController
@export var spawnSound: String = ""
@export var spawnAnimation: String = ""
@export var spawnTexture: String = ""
@export var lockTexture: bool = false
@onready var particles: GPUParticles2D = $"%particles"
@onready var sounds: Node2D = $"%sounds"
@@ -15,6 +16,9 @@ func _ready():
register()
particles.emitting = false
particles.one_shot = oneShot
func _physics_process(_delta):
if lockTexture:
texture.global_rotation = 0
func shot():
var childParticle = particles.duplicate() as GPUParticles2D
childParticle.emitting = true
@@ -27,13 +31,13 @@ func shot():
if spawnTexture:
texture.play(spawnTexture)
if oneShot:
if childParticle.emitting:
await childParticle.finished
childParticle.queue_free()
if spawnTexture:
if texture.is_playing():
await texture.animation_finished
texture.hide()
if childParticle.emitting:
await childParticle.finished
childParticle.queue_free()
if spawnSound:
if sound.playing:
await sound.finished