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feat(ChainGun): 为链式机枪添加子弹数量属性并调整子弹生成逻辑
修改链式机枪的武器脚本、场景配置和子弹脚本,新增count属性控制子弹数量 子弹生成时根据count值调整位置分布,同时更新UI描述文本
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@@ -10,8 +10,14 @@ avatarTexture = ExtResource("2_ghn43")
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displayName = "链式机枪"
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costBeachball = 400
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store = {
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"atk": 5
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"atk": 5,
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"count": 1
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}
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storeType = {
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"atk": 1,
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"count": 1
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}
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descriptionTemplate = "发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
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needEnergy = 1.0
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cooldown = 66.0
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@@ -28,4 +34,4 @@ text = "400"
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displayName = "链式机枪"
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[node name="description" parent="container" index="2"]
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text = "[center]造成[color=cyan]4[/color]→[color=yellow]6[/color]点伤害。[/center]"
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text = "[center]发射[color=cyan]2[/color]→[color=yellow]2[/color]个[b]微型水晶[/b],可造成[color=cyan]5[/color]→[color=yellow]7[/color]点伤害。[/center]"
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