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feat(ChainGun): 为链式机枪添加子弹数量属性并调整子弹生成逻辑

修改链式机枪的武器脚本、场景配置和子弹脚本,新增count属性控制子弹数量
子弹生成时根据count值调整位置分布,同时更新UI描述文本
This commit is contained in:
2025-09-21 22:36:45 +08:00
parent 502ef15198
commit 12b815a6f3
3 changed files with 18 additions and 5 deletions
+2
View File
@@ -3,7 +3,9 @@ extends Weapon
func update(to, origin, _entity):
origin["atk"] += 2 * to * soulLevel
origin["count"] += 0.25 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
i.damage = readStore("atk")
i.count = floor(readStore("count"))