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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 添加蓝色激光圆环资源并应用到ChickLaser场景
添加蓝色激光圆环的SVG资源文件及其导入配置 在ChickLaser场景中新增circle节点使用该纹理 调整launcher节点的颜色为蓝色以匹配新资源
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=16 format=3 uid="uid://bvri0nv1jrigf"]
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[gd_scene load_steps=17 format=3 uid="uid://bvri0nv1jrigf"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/Common/LaserSummoner.tscn" id="1_eb54j"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"]
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[ext_resource type="Shader" path="res://shaders/BigLaser.gdshader" id="3_4y0mm"]
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[ext_resource type="Texture2D" uid="uid://cv8yl3ncek4ap" path="res://resources/bullets/laser-circle/blue-circle.svg" id="4_cws6l"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x6ivr"]
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shader = ExtResource("3_4y0mm")
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@@ -223,12 +224,16 @@ visibility_rect = Rect2(-50, -250, 100, 500)
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[node name="launcher" parent="texture/rect" index="1"]
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position = Vector2(25, -13.9999)
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scale = Vector2(0.525, 0.525)
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color = Color(0, 0.701961, 1, 1)
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[node name="animator" parent="texture" index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_7qqtc")
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}
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[node name="circle" parent="texture" index="2"]
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texture = ExtResource("4_cws6l")
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[node name="hitbox" parent="." index="1"]
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visible = true
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position = Vector2(438, 0)
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