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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 21:27:13 +08:00

fix: 调整子弹伤害和角色冷却时间

- 提高FireScan子弹的伤害值从5到20
- 调整Chick角色的攻击冷却时间,将attackCooldownMap[2]从100增加到2000
- 移除Wave中未使用的chick变量
This commit is contained in:
2025-09-14 16:24:45 +08:00
parent c961f6082d
commit 14f43b76b7
3 changed files with 3 additions and 4 deletions
+1 -2
View File
@@ -24,10 +24,9 @@ static var data = []
static func customStart():
var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
var chick = EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
furryr.currentFocusedBoss = kukemc
kukemc.currentFocusedBoss = furryr
chick.currentFocusedBoss = furryr
static func create(
entity_: PackedScene,
minCount_: int = 1,