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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-11 20:42:55 +08:00
feat(Bear): 添加新的攻击类型和音效资源
为Bear角色新增第4种攻击类型,包含环形弹幕攻击效果 添加对应的攻击音效资源文件 更新攻击冷却时间映射和AI逻辑以支持新攻击
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=3 uid="uid://m60bwhdpbem8"]
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[gd_scene load_steps=29 format=3 uid="uid://m60bwhdpbem8"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_3ves7"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_3ves7"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Bear.gd" id="2_kh2af"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Bear.gd" id="2_kh2af"]
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@@ -11,6 +11,7 @@
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[ext_resource type="AudioStream" uid="uid://dhcm3pjj82xhg" path="res://resources/sounds/bossAttack/Bear/ForeverRainbow.ogg" id="5_vej16"]
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[ext_resource type="AudioStream" uid="uid://dhcm3pjj82xhg" path="res://resources/sounds/bossAttack/Bear/ForeverRainbow.ogg" id="5_vej16"]
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[ext_resource type="Texture2D" uid="uid://d2mwi15jqmnek" path="res://resources/characters/bear/bear-walk-e.svg" id="6_rwuah"]
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[ext_resource type="Texture2D" uid="uid://d2mwi15jqmnek" path="res://resources/characters/bear/bear-walk-e.svg" id="6_rwuah"]
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[ext_resource type="AudioStream" uid="uid://cqh2yvwcy83gg" path="res://resources/sounds/bossAttack/Bear/Sprint.ogg" id="6_x3jmu"]
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[ext_resource type="AudioStream" uid="uid://cqh2yvwcy83gg" path="res://resources/sounds/bossAttack/Bear/Sprint.ogg" id="6_x3jmu"]
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[ext_resource type="AudioStream" uid="uid://ce8xjsh68momv" path="res://resources/sounds/bossAttack/Bear/Arrow7-2.ogg" id="7_0r2df"]
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[ext_resource type="Texture2D" uid="uid://cli2fyulk3dsg" path="res://resources/characters/bear/bear-walk-f.svg" id="7_f0c6w"]
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[ext_resource type="Texture2D" uid="uid://cli2fyulk3dsg" path="res://resources/characters/bear/bear-walk-f.svg" id="7_f0c6w"]
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[ext_resource type="Texture2D" uid="uid://dadi3ud01bqxk" path="res://resources/characters/bear/bear-walk-g.svg" id="8_4c7bp"]
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[ext_resource type="Texture2D" uid="uid://dadi3ud01bqxk" path="res://resources/characters/bear/bear-walk-g.svg" id="8_4c7bp"]
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[ext_resource type="Texture2D" uid="uid://017nthmejh3g" path="res://resources/characters/bear/bear-walk-h.svg" id="9_bcby1"]
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[ext_resource type="Texture2D" uid="uid://017nthmejh3g" path="res://resources/characters/bear/bear-walk-h.svg" id="9_bcby1"]
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@@ -123,6 +124,9 @@ stream = ExtResource("5_vej16")
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[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
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[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
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stream = ExtResource("6_x3jmu")
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stream = ExtResource("6_x3jmu")
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[node name="attack4" type="AudioStreamPlayer2D" parent="sounds" index="9"]
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stream = ExtResource("7_0r2df")
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[node name="texture" parent="." index="2"]
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[node name="texture" parent="." index="2"]
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position = Vector2(0, -80)
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position = Vector2(0, -80)
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sprite_frames = SubResource("SpriteFrames_6tgxs")
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sprite_frames = SubResource("SpriteFrames_6tgxs")
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@@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://ce8xjsh68momv"
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path="res://.godot/imported/Arrow7-2.ogg-99c64aada4ff27a3b602fb6e2559ff06.oggvorbisstr"
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[deps]
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source_file="res://resources/sounds/bossAttack/Bear/Arrow7-2.ogg"
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dest_files=["res://.godot/imported/Arrow7-2.ogg-99c64aada4ff27a3b602fb6e2559ff06.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -10,12 +10,13 @@ func register():
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attackCooldownMap[1] = 10000
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attackCooldownMap[1] = 10000
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attackCooldownMap[2] = 8000
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attackCooldownMap[2] = 8000
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attackCooldownMap[3] = 13000
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attackCooldownMap[3] = 13000
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attackCooldownMap[4] = 4500
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sprintMultiplier = 60
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sprintMultiplier = 60
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func spawn():
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func spawn():
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texture.play("walk")
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texture.play("walk")
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func ai():
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 200)
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PresetEntityAI.follow(self, currentFocusedBoss, 200)
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for i in range(4):
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for i in len(attackCooldownMap.keys()):
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tryAttack(i)
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tryAttack(i)
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func attack(type):
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func attack(type):
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var weaponPos = findWeaponAnchor("normal")
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var weaponPos = findWeaponAnchor("normal")
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@@ -48,6 +49,14 @@ func attack(type):
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canRunAi = true
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canRunAi = true
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await sprintTo(currentFocusedBoss.position + MathTool.randv2_range(400), 0.25)
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await sprintTo(currentFocusedBoss.position + MathTool.randv2_range(400), 0.25)
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return false
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return false
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elif type == 4:
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playSound("attack4")
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var count = randi_range(8, 12)
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for i in range(count):
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for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i)):
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bullet.tracer = currentFocusedBoss
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await TickTool.millseconds(830.0 / count)
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return false
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return true
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return true
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func sprint():
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func sprint():
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move(Vector2(sign((currentFocusedBoss.position - position).x * sprintMultiplier), 0), true)
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move(Vector2(sign((currentFocusedBoss.position - position).x * sprintMultiplier), 0), true)
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