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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00

fix(Characters): 修复治疗逻辑并优化七魂武器计时

重构Rooster.gd中的治疗逻辑,现在会检查生命值和物品数量
调整SevenSoul武器的生成间隔从20000ms减少到19500ms
为SevenSoul子弹添加generationDuration变量统一计时逻辑
在子弹生成时添加治疗效果
This commit is contained in:
2025-09-26 22:22:49 +08:00
parent 061f3022b3
commit 15a9e087aa
4 changed files with 13 additions and 9 deletions
+4 -2
View File
@@ -9,6 +9,7 @@ var colors = [
"#FDEB0F"
]
var index = 0
var generationDuration: float = 19500
@onready var heart = $"%heart"
@onready var effect: GPUParticles2D = $"%effect"
@@ -16,13 +17,14 @@ var index = 0
func spawn():
modulate = Color(colors[index % colors.size()])
effect.emitting = true
launcher.tryHeal(5)
func ai():
rotation_degrees = 360.0 / colors.size() * index + timeLived() / 20000.0 * 360 - index / 6.0 * 360.0
rotation_degrees = 360.0 / colors.size() * index + timeLived() / generationDuration * 360 - index / 6.0 * 360.0
heart.global_rotation_degrees = 0
PresetBulletAI.lockLauncher(self, launcher, true)
func applyDot():
if timeLived() > 20000 * ((6.0 - index) / 6.0):
if timeLived() > generationDuration * ((6.0 - index) / 6.0):
BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
await TickTool.millseconds(100)
return true