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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(Characters): 修复治疗逻辑并优化七魂武器计时

重构Rooster.gd中的治疗逻辑,现在会检查生命值和物品数量
调整SevenSoul武器的生成间隔从20000ms减少到19500ms
为SevenSoul子弹添加generationDuration变量统一计时逻辑
在子弹生成时添加治疗效果
This commit is contained in:
2025-09-26 22:22:49 +08:00
parent 061f3022b3
commit 15a9e087aa
4 changed files with 13 additions and 9 deletions
+3 -5
View File
@@ -329,11 +329,9 @@ func tryDie(by: BulletBase = null):
died.emit()
queue_free()
func tryHeal(count: float):
if inventory[ItemStore.ItemType.APPLE] > 0 and health < fields.get(FieldStore.Entity.MAX_HEALTH):
inventory[ItemStore.ItemType.APPLE] -= 1
playSound("heal")
healed.emit(heal(count * fields.get(FieldStore.Entity.HEAL_ABILITY)))
healthChanged.emit(health)
playSound("heal")
healed.emit(heal(count * fields.get(FieldStore.Entity.HEAL_ABILITY)))
healthChanged.emit(health)
func findWeaponAnchor(weaponName: String) -> Vector2:
var anchor = $"%weapons".get_node_or_null(weaponName)
if anchor is Node2D: