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fix(Characters): 修复治疗逻辑并优化七魂武器计时
重构Rooster.gd中的治疗逻辑,现在会检查生命值和物品数量 调整SevenSoul武器的生成间隔从20000ms减少到19500ms 为SevenSoul子弹添加generationDuration变量统一计时逻辑 在子弹生成时添加治疗效果
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@@ -329,11 +329,9 @@ func tryDie(by: BulletBase = null):
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died.emit()
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queue_free()
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func tryHeal(count: float):
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if inventory[ItemStore.ItemType.APPLE] > 0 and health < fields.get(FieldStore.Entity.MAX_HEALTH):
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inventory[ItemStore.ItemType.APPLE] -= 1
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playSound("heal")
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healed.emit(heal(count * fields.get(FieldStore.Entity.HEAL_ABILITY)))
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healthChanged.emit(health)
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playSound("heal")
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healed.emit(heal(count * fields.get(FieldStore.Entity.HEAL_ABILITY)))
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healthChanged.emit(health)
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func findWeaponAnchor(weaponName: String) -> Vector2:
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var anchor = $"%weapons".get_node_or_null(weaponName)
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if anchor is Node2D:
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