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refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量 为所有子弹和实体添加register方法用于初始化属性 统一攻击冷却时间管理为attackCooldownMap 移除FieldStore中不再使用的Bullet相关枚举和映射
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@@ -17,11 +17,6 @@ animations = [{
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[node name="Diamond" instance=ExtResource("1_8udva")]
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script = ExtResource("2_yxtyj")
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fields = {
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0: 10,
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1: 2,
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2: 0
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}
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lifeTime = 5000.0
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indisDamage = true
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