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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

refactor(BulletBase/EntityBase): 重构子弹和实体属性系统

将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
2025-08-29 10:50:22 +08:00
parent cf8368a946
commit 171dbb1131
14 changed files with 56 additions and 71 deletions
+5 -1
View File
@@ -1,10 +1,14 @@
extends BulletBase
class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
func register():
speed = 0
damage = 35
penerate = 1
func spawn():
CameraManager.shake(5000, 150) # 激光会运行5秒(5000毫秒),期间震屏超高强度
CameraManager.playAnimation("bigLaser")
fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
damage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
func ai():
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
position = launcher.texture.global_position