mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 23:41:54 +08:00
refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量 为所有子弹和实体添加register方法用于初始化属性 统一攻击冷却时间管理为attackCooldownMap 移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
@@ -1,10 +1,9 @@
|
||||
extends BulletBase
|
||||
class_name FireScan
|
||||
|
||||
func _ready():
|
||||
fields[FieldStore.Bullet.SPEED] = 5
|
||||
fields[FieldStore.Bullet.DAMAGE] = 20
|
||||
super._ready()
|
||||
func register():
|
||||
speed = 5
|
||||
damage = 20
|
||||
|
||||
func ai():
|
||||
forward(Vector2.from_angle(rotation))
|
||||
|
||||
Reference in New Issue
Block a user