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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00

refactor(BulletBase/EntityBase): 重构子弹和实体属性系统

将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
2025-08-29 10:50:22 +08:00
parent cf8368a946
commit 171dbb1131
14 changed files with 56 additions and 71 deletions
+3 -4
View File
@@ -1,10 +1,9 @@
extends BulletBase
class_name FireScan
func _ready():
fields[FieldStore.Bullet.SPEED] = 5
fields[FieldStore.Bullet.DAMAGE] = 20
super._ready()
func register():
speed = 5
damage = 20
func ai():
forward(Vector2.from_angle(rotation))