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refactor(BulletBase/EntityBase): 重构子弹和实体属性系统
将子弹的fields属性拆分为独立的speed、damage和penerate变量 为所有子弹和实体添加register方法用于初始化属性 统一攻击冷却时间管理为attackCooldownMap 移除FieldStore中不再使用的Bullet相关枚举和映射
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@@ -1,5 +1,8 @@
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extends BulletBase
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class_name Pencil
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func register():
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damage = 20
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func spawn():
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await TickTool.millseconds(1000)
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hitbox.disabled = false
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