1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 07:51:54 +08:00

refactor(BulletBase/EntityBase): 重构子弹和实体属性系统

将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
2025-08-29 10:50:22 +08:00
parent cf8368a946
commit 171dbb1131
14 changed files with 56 additions and 71 deletions
+5 -3
View File
@@ -5,10 +5,12 @@ class_name Chick
const laserCount = 4
func _ready():
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
super._ready()
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 3000
attackCooldownMap[2] = 100
func ai():
move(currentFocusedBoss.position - position)