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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(BulletBase/EntityBase): 重构子弹和实体属性系统

将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
2025-08-29 10:50:22 +08:00
parent cf8368a946
commit 171dbb1131
14 changed files with 56 additions and 71 deletions
+3 -4
View File
@@ -1,14 +1,13 @@
extends EntityBase
class_name Hen
func _ready():
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.15
fields[FieldStore.Entity.OFFSET_SHOOT] = 10
super._ready()
func ai():
cooldownUnit = randi_range(1500, 4000)
attackCooldownMap[0] = randi_range(1500, 4000)
move(currentFocusedBoss.position - position)
tryAttack(0)
func attack(type):