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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(BulletBase/EntityBase): 重构子弹和实体属性系统

将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
2025-08-29 10:50:22 +08:00
parent cf8368a946
commit 171dbb1131
14 changed files with 56 additions and 71 deletions
+3 -2
View File
@@ -1,6 +1,9 @@
extends EntityBase
class_name Rooster
func register():
attackCooldownMap[0] = 200
attackCooldownMap[1] = 6000
func ai():
texture.play("walk")
var direction = Vector2(
@@ -11,10 +14,8 @@ func ai():
if direction.length() == 0:
texture.play("idle")
if Input.is_action_pressed("attack"):
cooldownUnit = 200
tryAttack(0)
elif Input.is_action_pressed("attack2"):
cooldownUnit = 6000
tryAttack(1)
if Input.is_action_just_pressed("sprint"):
trySprint()